Not SR, not Spell Immunity, not Shield. (Fling Magic of Wand Thaumaturge fame, or prospectively Elemental Blast of the Kineticist, are also contenders for the title. I think rules as written, mirror images are destroyed. A magic missile spell that was a touch attack would be thematically similar to Manyshot. The specialty of a magic missile mage is taking down bosses. To answer the question of magic missile vs. This bonus applies against incorporeal touch attacks, since it is a. LazarX. No, force is not an energy type. You can still be observed, but you’re tougher to target. I would roll spell resistance once for each TARGET. A dart deals 1d4 + 1 force damage to its target. So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. The average result of a d4 is 2. 2: School of Evocation-Evocation Savant-Sculpt Spells Spellcasting-1st-level Spells –Absorb Elements –Tasha’s Caustic BrewMagic missile (2 charges) CONSTRUCTION REQUIREMENTS. Every 2 spell levels higher you slot the spell, you double the number of missiles you get with each action (i. You even combine timing of persistent damage as a wide sidenote to count as only a single damage instance, increasing dying only once even if. Twin Spell is better because it will proc whatever debuffs you attached to the spell (negative levels, saves vs. You choose the target for each missile individually. Author: DPro Project Source: Project URL Versions 0. You send a dart of force streaking toward a creature that you can see. 05. If the check fails, the attack, spell, or effect doesn't affect you. If they are immune it's because they cast Shield on themselves. This is also supported by Jeremy Crawford:. Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). Magic Missle literally is the quintessential “beginner” spell, it’s meant to be good but easily countered. It was an arena fight (The only reason why we didn't party wipe), And the vast majority of damage within the fight was from magic missile. Summon Monster 1: not spectacular compared to 2-9 but a good distraction Lathiira. Add to Favorites OSRS Protect from missiles beanie. *Disregarding metamagic of course. Many, many of the tougher opponents have the shield spell and it blocks both magic missile and battering blast. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. If you fire 2 missiles at one target with a first level magic missile, the damage is 2d4+2 +1. As with the spell magic missile , the magic missiles never miss. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. 598 4. Magic Missile H: Pelt creatures with unerring bolts of magical force. MM: each missile does 1d4+1 force dmg, 2 missiles at lvl 3, 3 at 5, 4 at 7, and 5 at 9. Dazing spell + fireball. It automatically hits and deals 1d4+1 force damage. Level 4: quickened magic missiles. . Interrupting during an action was a thing in 3. For instance, If you. The staff allows the use of the following spells: Continual flame (1 charge) Fireball ( heightened to 5th level, 1 charge) Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. Additional comment actions. Magic Missile Storm, Greater. Mage Armor H: Ward yourself with magical armor. For an auto-hit power, that doesn't matter - the Magic Missile hits. Empowered + Bolstered would bring you up to 8-12. a mage that specializes in using force damage or effect spells. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 5 * (1. Magic Missile is Better Damage than Chaos Bolt. 1st or 3rd caster level). Description. 5. The missiles bypass the shield spell. 256 Aura faint evocation CL 3rd Slot none; Price 5,050 gp; Weight 4 lbs. Magic Missile: It automatically hits and deals 1d4+1 force damage. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. #2. If you cast it using one action it is only one missile, if you use two actions it’s 2, and if you use 3 actions it’s 3 missiles. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. The down side, is the damage is relatively low. Magic Missile, each action is a 1d4+1 missile, at 5th level it's 2 more 1d4+1 missiles per action. Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. I can only agree with allowing intensified to work on magic missile. The damage dealt by each missile increases to 2d4+1. Magic Missile says it no affects objects so door even made of paper are invulnerable to it. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. DESCRIPTION. The range of the bow that you are. spell at low levels for a reason, grease is a classic, fear is good, magic missile well, are magic missile, another clasics, burning hands can be devastating at level 1, etc, etc. Duration 1 min. Level 1 Spell Focus for free PFS replaces Scribe Scroll with Spell Focus and Spell Specialization Naming Fireball. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. My Homebrew Collection. So does a weapon strike or a disintegrate spell normally. The correct spell for the playtest magus is message so you can get your free temp hp every round along with your maul attacks. The important things to look at are your alignment subtypes, and DR/Magic. "Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Prerequisite (s): 6th-level arcane archer. Magic Missile allows the caster to use either one, two, or three actions to fire off multiple missiles; can they use one action to fire one missile, evaluate the result, and then choose to use a second action to fire another. The wording of Magic Missile combines the damage against each target. Magic missile has many additional rules that tie into Pathfinder’s specific systems, but otherwise is just like bolt; it’s a ranged attack that hits a target to deal damage. Now, I don't find fault in 4 spellcasters and 2 clerics slaughtering a group of level 2 adventurers with. While Ray spells (which require attack rolls to hit) are counted as weapons, Magic Missile is not a ray spell and therefore does not trigger a Sneak Attack. You're not going to be doing much damage. Bolstered magic missile at level 9 does around 100+ damage to a target. If youfirst those same missiles at different targets, each takes 1d4+1 +1 . I was trying to figure out how to get magic missile to work without having to click it several times for each bolt. Mirror image only interacts with effects that require an attack roll. Covert Operator. The specific rules around dispel magic allow for targeting of a spell effect when normally you don't (such as the. 257, also in the online Basic Rules) has this effect: You create three glowing darts of magical force. From magic missile: You send a dart of force streaking toward a creature that you can see. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Wands in Pathfinder: Wrath of the Righteous can be used for dealing damage to Enemies, inflict Status Ailments or to buff Characters. Value. 1d6 days. When you run out of spell slots, no more until you re-prepare, but focus you can regain after ten minutes allowing you to fire it many more times. You won't be able to take full advantage of this until level 19, but it could be useful. #1. Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. Sorcerer Spells is a Spell Category in Pathfinder: Wrath of the Righteous. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 1st level feats are Toppling Spell and Spontaneous Metafocus (Magic Missile). The. Otherwise, Readied Actions are the best way. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. 5 by which the entire thing is multiplied is the average damage of a single magic missile. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters: Time Wardens;Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. So for Magic Missile specifically casting it for 3 actions at 2nd would the bonus damage apple to each individual missile cast, so 2d4+2+8; 2d4+2+8; 2d4+2+8?. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. On top of that, the wearer also becomes immune to: You can wear this ring only if your. A Magic Missile Wand created with minimal caster level deals 1d4+1 damage no matter who uses it and costs 750 gp. Magic missile on the other hand doesn't lend itself to be exploited by just the right build. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. 0+ (Verified 0. Magic Missile. Description [edit | edit source]. yeah, it's pretty good. Ranged-touch-attacks (acid splash, snowball, etc) and touch-attacks (shocking grasp) can be used in sneak. It automatically hits and deals 1d4+1 force damage. For every two caster levels beyond 1st, you gain an additional missile: two at 3rd level, three at 5th, four at 7th, and five bolts. You will get to 9+ casts per rest. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Found in Jamandi Aldori's Mansion. Mephisto Dec 24, 2021 @ 4:04am. A rare few are metal, glass, or even ceramic, but these are quite exotic. Spellcaster heavy party would eat up Piercing spells. EFFECTS. Magic Missile is a 1 from the Evocation school. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. If you have a build that can already increase dc, persistent works well. 597 4. Also during this era, each and every magic missile was considered a separate attack even when the 36 level arch-mage produced 12 magic missiles with one casting. The darts all strike simultaneously and you can direct them to hit one creature or several. Thanx. Pathfinder: Wrath of the Righteous - Enhanced Edition. cantrips were always close to useless in d&d, alot of level 1 spells are pretty strong. Bolster Spell: Recommendation for magic. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 95! Note: The download file is VERY LARGE so it may take some time to download. First thing that jumps to mind is you want to gain the "orc" bloodline arcana. Each dart hits a creature of your choice that you can see within range. So in the case of magic missile it would increase from the usual maximum at level 9 to the new maximum at level 14, which means 7 magic missiles, if it infact makes more missiles. Wands. At Higher Levels. Magic Missile. In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast. ===== Play Hints: Take Burning Hands or Magic Missile as a Specialized Spell early. Magical Lineage. This article provides some interesting variants of the spell, a couple of new magic items, and a table for reskinning magic. #14. You only add Smite once to ManyShot. e. Mythic spells draw upon the caster’s mythic power to create more powerful magical effects-mythic fireball sets affected creatures on fire, mythic mage armor can negate critical hits, and so on. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive. Toppling + Magic Missle is great because you can use it level 1 and it'll be useful for a long while after that. Magic Missile is a Lvl 1 from the Evocation school. My groups have always played with the assumption that magic missile cannot target the images of a mirror image spell. Primal: Elemental and Nature with aspects of beast. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Spell Effect Base Add-ons 25mm & 32mm For Use With Existing 28mm Miniatures and Bases Dungeons and Dragons Pathfinder Tabletop Twin Goddess (7k) $ 2. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Heightened (+2) You shoot one additional missile with each action you spend. The porters aren't much of a wall since they don't have AoO or anything. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. TrizzlWizzl. I'm only to act 3 and around tenth level and it is already leaps and bounds below what other spells are able to do. It stops magic missiles entirely for legacy reasons - the shield spell has always stopped magic missiles. It's updated regularly so the magic missile info should be in there. A rare few are metal, glass, or even ceramic, but these are quite exotic. Pathfinder: Wrath of the Righteous - Enhanced Edition. If the spell affecting you deals damage, the DC is 10 + the damage taken + the level of the spell you're casting. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. The darts all strike simultaneously, and you can direct them to. Same for cantrips, where a heightened cantrip with a +1 die/spell level entry would be doing 10 dice of damage at (character) level 20. Just don't expect the system to resemble Pathfinder 1e in any other way, however. Magic users should not bombard enemies with fireballs and ice bolts, leave it for diablo like games. Magic missile is a PC killer, but only when spammed as a single action spell. DESCRIPTION. When it says simply an object, it means something inanimate. Introduction. I suggest Wizard, but you actually don't memorize Magic Missile after you take Preferred Spell. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. Mirror image only interacts with effects that require an attack roll. Class revision for Witch. #3 Jan 12, 2018. The spells that can be cast from a staff are listed in. Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. Stealth sleep spell on a low lvl mob. Magic Missile on the other hand is an automatic hit spell, so sneak attack will not apply. I see three rulings: * You can't target a hidden creature with magic missile, because the spell specifically requires you to see the target. quick question. In first edition magic missile bypassed the images, it is not clear in second edition from the rules if it is the same. Range close (25 ft. Maybe to spells like magic missile but no to spells like fireball. * You have to make a normal flat check to hit with magic missile. As he's been digging into the book, and discussing build ideas with me, one thing stuck out; the 1st level. A combined max damage 6th level Magic Missile would do 8 (4+1)=40; 40/2=DC20. The rules are pretty explicit: you can cast a still magic missile while pinned, but have to make a concentration check. A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. To get an idea on what you can do with this one feat (and a decent proficiency with the needed. Feb 26, 2018, 02:52 pm. You send a dart of force streaking toward a creature that you can see. Magic Missile Source Starfinder Core Rulebook pg. Following the tradition established by DnD 3. When held in hand, the wielder of the <i>quarterstaff of entwined serpents</i> can cast spells as if he had the Eschew Materials feat. "An incorporeal creature has no physical body. . Cherry blossom spell wrote: When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. You can make them with higher caster levels but they get more and more expensive. Casting Magic Missile or force Missile spell becomes quickened and empowered, as though using the Quicken Spell and Empower Spell feats. The missiles created by the mythic magic missile spell "bypass the shield spell and similar effects that block the non-mythic version of this spell," but the brooch of shielding, despite the name and despite using the spell shield in its construction, does not, technically, block the missiles from a magic. dookieblaster06 • 2 mo. The staff allows the use of the following spells: Continual flame (1 charge) Fireball ( heightened to 5th level, 1 charge)Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous. Force Missile Mage build. Counterspell is also the best option if you know you have the opponent's spell prepared. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1. Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. The damage die increases one step, from a d4 to a d6. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). A 5th level magic missile has three missiles for each action, so three single-action casts spread on three targets with a +10 bonus from unleash would be 11-14 damage per target per missile (the d4 doesn't matter much anymore), for 99 minimum basically guaranteed damage in that turn. The missile strikes unerringly, even if the. Since you are sorcerer enjoy your 2 spells to fullest ahahaha. The main point of the build is to be a skill…For the time being I told him he could decide as he went, but it would be nice to have a definitive ruling in the future. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. /2 levels) Target one non-magical, unattended object weighing up to 5 lbs. Check out our magic missile selection for the very best in unique or custom, handmade pieces from our role playing games shops. From the rules for wands:. Shield spell wrote: Shield creates an invisible shield of force that hovers in front of you. The damage dealt by each missile increases to 2d4+1. May 27, 2011, 10:19 am. Magic Missile is a magical effect, and is not a fire effect, therefor is not affected by. ;) Magic Missile Spell1. View Full Version : (Pathfinder) Sundering with Spells. Based on how the shield spell is written, any magic missiles targeting the wizard would not do any damage. Here's what the Incorporeal entry has to say on the matter: Incorporeal (Ex) wrote: An incorporeal creature has no physical body. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values. If your campaign is going to cut off around 10th level the traits on Magic Missile are probably. magic missile because it is neither a Fire effect nor does it require an attack roll, as I noted above. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Magic Missile. Spells with OGL-sourced names (such as magic missile) renamed. Pathfinder Lead Designer Logan Bonner drops by to answer community questions! In this edition we discuss the Dangerous Sorcery feat and how it interacts wit. Magic missile is a PC killer, but only when spammed as a single action spell. The average result of a d4 is 2. ), but nothing truly record setting. I would think that a 15th level wizard throwing an intense magic missile would be able to launch the standard 5 for 9th caster level, and increase the progression to 14th level: adding a missile for 11th, and 13th. Heighten spell is a metamagic feat that increases level of the spell slot required for the spell a number equal to the increase in the spell's level. Pathfinder is a tabletop RPG based off of the 3. 5: heightened, empowered. You send a dart of force streaking toward a creature that you can see. 6) Last Updated 1 year, 11 months ago. ;. Relevant text: Concealment: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. . (An immediate action is like a free action, but only once can be made per round. As a standard action and by expending 3 charges, the staff allows the use of the magic missile spell. 5 damage per cast. There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. Spell Resistance When Spell Resistance Applies Targeted Spells: Spell resistance applies if the spell is targeted at the creature. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. staizer • 9 yr. Each dart hits a creature of your choice that you can see within range. 1 person marked this as a favorite. A magic missile always hits its target and does 2-5 points of force damage. apart; see text Duration instantaneous Saving Throw none; Spell Resistance yes Description You. At the base, an item that casts a CL 1 Magic Missile by command word would cost (1 x 1 x 1800), or 1800 gp. Apr 3, 2021, 03:12 pm. Magic Missile, Shield, Mage Armor, Battering Blast, etc etc. This spell creates a number of illusory doubles of you that inhabit your square. Yes. You choose the target for each missile individually. Source: Pathfinder Player Core. 1st level slots: magic missile. You create three glowing darts of magical force. a glove capable of casting magic missile at minimum level would cost 2000 for five charges a day (that you don't charge). 5 Ruleset of Dungeons and Dragons. It's kind of a cool idea and I'd be interested to hear from some of the Pathfinder veterans on this sub who would probably. Coda. With trappings alone, we can use bolt to mimic call lightning, lightning bolt, magic missile, and scorching ray. Quantum Steve wrote: Better to empower a magic missile, more bang for your buck. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. Surveys & Spreadsheets. Sorcerer Spells information, stats, requirements, builds, duration, builds, tips and tricks for Wotr. 5 Ruleset of Dungeons and Dragons. Cody prepares the spells magic missile and bestow curse after a long rest. Its effects no longer depend on the targets’ hit points, and work on a normal saving throw more like other spells. Magic Missile is a Lvl 1 from the Evocation school. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Speaking of Eidolons; the evolution "Damage Reduction" (p63 advanced players guide) gives the. Relevant text: Concealment: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Concerning creatures with a non-humanoid anatomy, the rules are quite ambiguous but the general idea is that if a spell with somatic components is listed on the stats of a monster it means it has a way to provide them. Every edition beforehand where magic missile created multiple missiles I rolled for each missile. Cast a twinned repeating magic. yes. Most scroll cases are inscribed with magic symbols. The shield has Hardness 5. . ago. This means that a 1st-level magic missile spell that's modified. Claxon. Second thing that jumps to mind is you'll probably want to spend one spell. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. This section describes what you need to think about when designing balanced, playable spells for your campaign. Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). Water does not provide cover vs. Here is the relevant section from the description of the mirror image spell: "Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. This is a force effect. Which takes the list of damaging spells, for instance, and. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. More damage. This means you get more missiles per cast. Target you. WAND. Pick the dedication at level 2 and the other's you like, you'll have all levels and. Because each missile is a separate and distinct effect of the spell in its own right, each missile will result in a check. It is immune to all nonmagical attack forms. All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user. If you shoot more than one missile at the same target, combine the damage before. 0 Usage held in 1 hand; Bulk L This. 3 damage per missile, or 146. magic missile and heal. Tumbling + Magic Missile is a second-level spell, and you can't cast it at first level. The negative level is contingent on damage; thus, it is negated. Magic Missile will always take a level 1 spell slot*, but you have a choice of how many missiles to fire if you are a higher level. You choose the target for each missile. Toppling metamagic + Magic Missle. Electric999999 • I actually quite like blasters • 5 yr. That is an opinion call, and has no bearing on pathfinder society games -. PRD Home / Mythic Spell Index / Magic Missle. A dart deals 1d4 + 1 force damage to its target. This will allow him to transform into a one-eyed. In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast. LukeBLT • 9 yr. 5 average damage at first level without an attack roll but by 3rd level a soldier character wielding an ember flame doshko with an 18 strength (from the +2 augment) and melee striker does 13. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. When you apply metamagic feats to this spell that add at least 1. Sorta makes a huge difference. If I were in a bad mood, I would say once per target, but even then you could point out specific targets for each missile. As the weapon sheathed in fire or whatever is functionally like a sword blade shaped torch, it will burn what it touches. The point is that its not clear. Drops from Tartuccio in Old Sycamore Caves. The punchline is in the level scaling. 2: heightened. IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. In such cases, a creature's spell resistance applies only to the portion of. FAQ. The disk also provides a +4 shield bonus to AC. You create three glowing darts of magical force. Basically, you get 1 missile per action you spend casting the spell. Duration concentration Saving Throw none; Spell Resistance. Magical lineage because--why not have toppling magic missiles at 1st level. Note: Can use Sin Magic for more slots. DESCRIPTION. Spell Perfection allows free Quicken at higher levels. Weight. Benefit: Whenever you use your many shot ability, instead of firing arrows at all enemies that are in range, you. 8d4+8 is an avarage of 28 damage per round for as long as. 83K Members.